I’m a relatively entertained person and I should note that the game did entertain me. The rhythm sections were the most fun I had in the entire game, and I’m a singer.īeyond that, the game has a fatal flaw. Those puzzles are so difficult towards the end of the mountain. The hardest puzzles in the entire game were the rhythm ones in Maestro Mountain, and those were hard, unlike most puzzles. The puzzles are easy and the game itself is easy. I do, however, expect more than simply walking and jumping until I gotta sing for twenty seconds and then walk again. I understand that it is a pacifistic game and I don’t expect action at all. I honestly think it should be optional but on by default, as letting the player see and hear what note they are singing would benefit them more than only letting them play by ear and not learning the notes themselves. This is one of the best and most useful features in the game and it is a shame that it is hidden in a submenu where many will not find it. This adds a small scale at the bottom of the screen and tells the player what note they are singing versus what note they should be singing. The game also features an “Educational Mode” option in the accessibility submenu. A person with music experience would most likely be left wanting more, however, and even for the beginner, the game limits itself to only teaching so much. The puzzles do use small techniques to help strengthen the player’s voice and build overall confidence. It can be a helpful tool to those with zero singing experience to its credit, and it probably is. One Hand Clapping easily has the potential to be a true learning tool but ignores all of that. My biggest issue with this game is the potential that it squanders. Puzzles will range from holding notes for a short amount of time to singing three different harmonizing tunes, however, they almost always leave something to be desired. The puzzles are similar, aside from the rhythm-based ones in Maestro Mountain. It always does a great job of enhancing an area’s experience and it’s typically welcoming for the player to sing along with. The composed music for the game is also beautiful. I was literally scared towards the end of Silent City and there is something so powerful about only having your voice to protect you, but the game fails to capture that moment twice. This area has interesting horror-like elements and I honestly wish that we saw more of that throughout the game. The other level that stands out style-wise is the first level of the game, Silent City, which is the opposite of the colourful Duet Desert and features harsh, dark colours and an extremely dreadful aura. Unfortunately, that is the second level of the game, which currently stands at four levels in Early Access. The area that benefitted from the art the most was Duet Desert, which featured various shades of oranges, pinks, and teals alongside music that somehow perfectly capture those colours in sound. This colourful and simplistic art style matches the music perfectly and adds to the experience. Here are some things One Hand Clapping does well. While incredibly unique and promising in concept, the game unfortunately falls flat in execution.ĭespite that perfect set-up to talk about how and where this game fails, I was always taught to give the negative alongside the positive. The main draw to One Hand Clapping is its use of the microphone, having players sing in order to solve small puzzles littered throughout the game that are needed to progress. One Hand Clapping is a pacifistic 2D puzzle platformer developed by indie studio Bad Dream Games and published by HandyGames, a THQ Nordic subsidiary. Reviews // 3rd Aug 2021 - 2 years ago // By Charr Davenport One Hand Clapping Review
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